new models and modeling as practice
October 11th, 2012

Case Study

Our built environment is the resultant product of numerous forces, all in play with each other over time — forces of politics, economics, the arts, and the historic residues of each.  The relationships between these are constantly changing in real-time with certain drivers always given priority over others based on the cultural values of a region.  At any given moment there is only a limited range of how our habitat could possibly be conceived while negotiating these parameters.  Our built landscape (urban, suburban, rural, and interior) could then be viewed of a mapping of this constant, ephemeral process with different constructions acting as landmarks (and even forces in themselves) frozen at various times throughout the system.

Above: several decades of drivers display their facades along a Chicago City-Beautiful boulevard.

This project shifts the balance of these forces into, what art historical Carrie Lambert-Beatty defines as, a parafiction — a work that operates in the space between fact and fiction.  Although the drivers of our built environment are artificial (constructs of our own social models), we come to accept them with either little question or even little realization that they are there.  Only by sliding the scales to an exaggerated balance (as parafiction allows), do we have the opportunity to view the objects that actually inform what we accept as our physical reality.  The artifacts displayed in this exhibition will come from a world that doesn’t exist, but that is eerily close to what could be possible within our pedagogical and market-based models towards space as real estate.

Like with the mid-century children’s toy “Girders and Panels” an overly specific and absurdly detailed component is provided under the auspice of a creative tool.  The limitations of this tool, however, allow only for creations that fit with a model of protocol.  In other words, it allows for the illusion of free creation, so long as it occurs within the accepted industry model.  Similar to Henry Ford’s statement of “You can have any color as long as it’s black” here, you can create any environment you like so long as it fits within the grid of the modernist agenda.

Above: Girders and Panels toy set – a model of building industry standards

This condition, is not relegated to the world of toys, however.  The parafiction comes from the fact that it’s engrained as part of the model for habitat representation and construction.  A variety of model making materials exist that come to proscribe what can be built within their over-representation of materials.  Textbooks provide construction details for their realization.

Above (top to bottom): Overly-specific model building materials prescribe creative results, Ching’s Building Construction Illustrated prescribes the building industry for generations

 

In this project, each prototype from Ching’s Building Construction Illustrated is seen as a “character” quintessential to the built environment, similar to the characters of Drama Queen being the status quo precedents of modern art.  They are exaggerations and personifications of themselves — strong in their identity but exaggerated to the point of self questioning.

Above (top to bottom): Pedagogical construction model; modern art characters personified on stage in Elmgreen and Dragset’s ‘Drama Queens’

These constructions will have an ambiguous appearance — their tectonic relationships and simplistic forms will simultaneously appear naive, perhaps arranged by someone lacking technical understanding or formal/critical architectural vision.  However, they could also be viewed as the creation of an architect attempting to subvert the generic.

Above (top to bottom) visual ambiguity between naivety and criticality:  Gehry perverts status quo building assemblies; Herzog and de Meuron reconfigure status quo forms; producers of space arrange building modules.
For more information on the specifics of this project see earlier blog post: http://model.mit.edu/?p=55

 

October 10th, 2012

Case Study 1.0

The link between visual art – color, shape, texture – and music – harmony, rhythm, dynamics, etc. – has a long history. In his book “Opticks: or, A Treatise of the Reflections, Refractions, Inflexions and Colours of Light,” Isaac Newton described sound’s propagation through air to establish a new dimension in the study of music. He described the correlations he perceived between the color spectrum and the musical scale and suggested that the spectrum of seven colors was governed by the same ratios underlying the diatonic scale.

Newton’s Color Wheel from “Opticks.”

 

Later, Voltaire would make Newton’s optical theories accessible to a wider public in his “Elemens de la philosophie de Neuton” by illustrating Newton’s mathematical foundation for music’s 7-note diatonic scale (a scale containing only notes proper to the prevailing key without chromatic alteration) and the corresponding colors of the spectrum.

 

Voltaire’s “Table des couleurs & des tons de la Musique”

Inspired by Newton’s color studies Alexander Scriabin invented the “Clavier a Lumieres” a keyboard with keys mapped to his synesthetic system, based on his so-called synesthetic experiences. This was later refuted by numerous synesthesia researchers who realized that the re-ordering of the colors in the circle of fifths revealed a close connection to Newton’s color theory, not Scriabin’s synesthesia.

Other artists like Wassily Kadinsky, Oskar Fischinger and Norman McLaren have also attempted to visualize music.

Today, visual representations of audio can are often purely informational, described and illustrated by grids, waveforms, and linear graphs (found in popular software like Protools, Ableton Live, Logic, etc). while music visualizations found on computers, packaged with the operating system (eg. iTunes visualizer) are wholly decorative. In the realm of “information art & design,” creative coders like Aaron Koblin, Ben Fry and Casey Raes access programming environments (Processing, openFrameworks, etc.) to create languages that are capable of expressing music in new data-driven expressions and visualizations.

View in “Arrangement View” in Ableton Live, showing graphical visualization of waveforms, sections, measures, etc.

My “case study” involves a consideration of these “visual music” precedents to which I will be adding my own interpretation. Creating an analog representation of the abstract quality of music is an unsolved “puzzle”. In my experiment I am not aiming to solve the problem of how music can be visualized, rather I will explore alternative methods of visualization.  Departing from the golden section (or ratio), my model will consist of a cube, divided into sections following the geometric relationships expressed in the golden ratio. This will allow for the model to be able to translate into several different sculptures / models.

Layout / view of cube built on the principle of the geometry of the golden ratio.

 

Additional configurations of the cube, based on the geometric principles of the golden ratio/section.

Using video projection, and mapping onto the cube, I will attempt to create several visual representations of analysis of J.S. Bach’s work, specifically the first fugue of his “The Art of the Fugue.”  A first test (of the cube, but on a smaller scale) will be presented on 10/16, using a computer running Resolume Avenue, Syphon, MadMapper, and controlled using TouchOSC on a wireless network (see diagram). MIDI (Musical Instrument Digital Interface) of the four voices of the fugue can be translated into visuals and will be used to represent the voices.

Computer, software, wireless network and model layout.

 

by Floor | Posted in Uncategorized | No Comments » |
October 4th, 2012

Modeling Invisible Comfort

1. The discipline with which you work (spheres of knowledge, such as physics, religion, politics, etc)

I would like to take the opportunity available in this class to explore (or expand) the investigation of my MArch thesis — Home Sweet Home: Domestic Comfort Formalism, in which the domestic (thermal) comfort is the main subject to be designed, drawn and modeled. And the notion of thermal comfort is highly related to the thermodynamic physic of the occupied invisible atmospheric conditions.

2. A testing ground (e.g. wind tunnel, creation of their own machine/ device to test the model)
Thus, I would like to develop devices in order to help to visualize atmospheric condition contribute to comfort sen. And at the same time, I will aspire to develop  another set of device to recreate the comfort experience to my audiences.

3. Potential relationships with the audience (viewer, outsider, …)

-Visualization (viewer)

- Recreation of the experience (insider)

4. The relationship between model and exhibition: how the model functions in the display? (Toy & Playground)

- Both of them will allow “personalization” for their viewers, who will be required to  input (or intervention) according to their respective “comfort experiences”

5. What is the model for education?

- Provides knowledge to understand human comfort and direct subjective experience for illustration.

by fai | Posted in Uncategorized | No Comments » |
October 4th, 2012

materiality – model – tactile memory

What has interested me most about the different capacities or functions of models we have discussed is how they can, both make us feel and think, through various correlated ways. Models offer us different representations of reality, allowing us to become aware of the spatial paradigms involved in the production of space, and how this production affects us. Models activate our sense of space and our associations with different spaces; they allow us to develop a more intertextual or relational understanding of different spheres of our experience–be they cultural, political, religious, sensorial or aesthetic. I find the potential models have of allowing us to develop new associations with the materials we come in contact with and the spaces we inhabit to be a really important component.

I am interested in exploring yarn as a modeling material and as a medium to consider its significance in many parts of the world, specifically in Mexico, where it has had a major impact as a light industry on the cultural and economic spheres of many people.

 

The image above is of a town in Mexico where I grew up. The three cones of yarn serve as a kind of monument to the textile industry that helped modernize this once small village into a powerful producer of textiles.  The text reads: Welcome. Roundabout of friendship. I am interested in developing a model that can interrogate the material from a critical perspective through tactile engagement and visual representation.

I plan to create a model that can be inhabited by people, and which will allow them to create their own entryways and exits. Additionally, I am curious to see if the model is successful in allowing people to develop new associations with the material.  It would be interesting to see if the model can provoke some reflection in relation to the other models in the exhibition, or at lest inform people’s experience of it.

October 4th, 2012

Modeling the Fugue

Floor van de Velde


 

My work explores the connection between sound, sculpture, photography and time-based media.

The starting point for my investigation will be the analysis of the fugue, a form of musical composition in which the basic principle is imitative counterpoint of two or more voices. Beginning with J.S. Bach’s “Die Kunst der Fuge, BWV 1080: Contrapunctus 1,” I aim to create a model that could function as a tool to investigate the relationship between the structure of the fugue, Bach’s intentional mathematical strategies within the composition, general music structure, sound, light and motion.

Die Kunst der Fugue, J.S. Bach

Bach wrote “The Art of the Fugue” as “an exploration in depth of the contrapuntal possibilities inherent in a single musical subject.” (Wolff, Christoph) The majority of Bach’s work were commissioned, but “The Art of the Fugue” was one of Bach’s few personal composition projects and therefore of a very different category in terms of their function within his general opus. In composing his organ fugues, Bach made use of a number of formal mathematical patterns: the “golden section”, the Fibonacci succession (1,1,2,3,5,8,13…), etc.

Typical analysis of a fugue.

 

For those with limited experience in reading musical scores, this model might present a way to “follow” and discover the anatomy of a composition in fugue form. Musicians will more than likely recognize various links between the visual information and known musical territory, but might notice new and unexpected ways of visualizing relationships within the fugue.

 

John Cage – Score for “Fontana Mix”

 
 

Numerous musicians, artists and scientists have endeavored to create an analogous link between the auditory and the visual domain with mixed results. Experimentation in this realm continues – a concrete representation of music and/or sound seems to be an impossible puzzle. For this reason, I intend to construct the model so it might have the capability of being modular and adaptive.

With the use of video projection, sound and transferable surfaces, this model could be able to adapt in scale, operation and structure, depending on the outcome of my experiments.

 
 
 


by Floor | Posted in Ephemeral, Time | No Comments » | Tags:
October 2nd, 2012

Reflection

A. Reflection on previous visits/ lectures/ themes

After visiting the MIT Museum, we are going to work with the curators to establish a frame work for the upcoming MIT international museum theme. Since I am working on my thesis project alongside this class I am hoping to use this opportunity to represent my thesis project using our research and tools learnt from this class.

1. The discipline with which you work (spheres of knowledge, such as physics, religion, politics, etc.)

My name is Behnam from the Architecture Department here at MIT and my interests overlap fully with Urban Design, Structure, Art and culture. 

2. A testing ground (e.g. wind tunnel, creation of their own machine/ device to test the model)

The models that will be provided for this class and my thesis will be a manifestation of social and political agenda in a sophisticated form of structure. In the process of this project there will be areas that the models would be tested for their structural strength and liability.  

3. Potential relationships with the audience (viewer, outsider …)

The attempt of this project for the viewers and critics is for them to feel the hidden agenda through the representational materials. There would be many strategies such as process, stage/ Phase, transformation involve with this project which as the project goes on I can elaborate more.   

4. The relationship between model and exhibition: how the model functions in the display? (Toy & Playground)

The idea is for you to travel through the project and see its development and become more interactive tool that may force the audience to play with the objects.

5.  What is the model for education?

The pedagogical aspect of the project is to represent an interdisciplinary work and expand the bounders of architecture and urban design discipline for making infrastructures that could provide environments for our future.

by behnam | Posted in Uncategorized | No Comments » |
October 2nd, 2012

Curatorial Approach

Nordic Pavilion – Venice Biennale 2012
“Fifty years ago, Pritzker Prize-winning architect Sverre Fehn (1924 – 2009) designed the first Nordic Pavilion for the Venice Biennale at the age of 34 – and leaped to international fame. The 2012 Nordic Pavilion, “Light Houses: On the Nordic Common Ground,” is a tribute to his vision of the Nordic house.
Showcasing conceptual houses by 32 architects born after 1962 – all by architects from Finland, Sweden, and Norway – the exhibit is one of the visual highlights of the 13th International Architecture Exhibition, on view through November 25. Mostly made of natural materials, the houses are simple in form and small in scale. The result is a quiet beauty that resonates.”

Sheela Gowda – 8 frames, metal mesh, incense material
“Collateral (2007) was made by rolling, arranging and burning incense on mesh frames to produce intricate patterns. This sculpture of ash has a fragmented and broken appearance which suggests a landscape ravaged by war.”

 

by behnam | Posted in Autonomy in Art and Science | No Comments » |
October 2nd, 2012

Definitions

Below are the requested definitions of my proposed project:

The discipline with which you work (spheres of knowledge, such as physics, religion, politics, etc)

The building industry (client-builder interface as well as the construction trade and the aligned economic/political drivers) and it’s relation to the production of our built habitat.  Also discussed will be the role of the architect, standards of architectural model building, and architectural pedagogy.

 

 A testing ground (e.g. wind tunnel, creation of their own machine/ device to test the model.)

The models listed above will manifest as scaled and “pre-fabricated” modeling materials which will then be tested in a failed attempt at forming an architectural sketch model.

 

Potential relationships with the audience (viewer, outsider, …)

To all audiences there will be an evident air of absurdity present in the contrast of obsessively precise materials used to create imprecise, incorrect, or failed models.  It will be evident that a hand has used a source of knowledge to poorly represent basic structure.  The knowledge has clearly come from another source (the maker of their materiel), but the final hand has lacked the ability to put the pieces together with either technical correctness or vision.

Those audiences with backgrounds or experience in building, engineering, or architecture will perceive more.  They will notice the exact standards culled in the creation of the materials and the absurd amount of information present in the material.  This audience will understand exactly what is missing technically or critically from the productions of the previous hand and how their body of knowledge has been either misused or ignored.
The relationship between model and exhibition: how the model functions in the display? (Toy & Playground)

The model is to be perceived as an art object.  Although it tells a story of an artifact found mid-production, it’s presentation and setting makes it clearly a finished work on display.  Separation is to be made between the viewer and the objects to ensure they know not to touch.  The objects are to be on a raised presentation surface and lit.  Their layout on this surface, however, will relate to the story of the objects.  Several sheets of the “material” will be stacked (perhaps with a coffee cup or other remnant of the “hand” to provide a 1:1 scale), a few sheets will be strewn on the surface and some will appear to have been imprecisely cut by scissors, finally several “constructions” of the hand will be present.  It could also be interesting to define part of the exhibition space with walls built out of continuous samplings of the sheet “material.”  For instance, an 8-foot tall wall with a full-scale door in it built from sheets of the “material” which represent 8-foot walls with doors framed out in 1”=1’-0” scale.  This further brings the material into the 1:1 scale, demonstrates its apparent origins as a continuously produced sheet-good, and allows it to produce a space of its own.

 

What is the model for education?

The object discusses the use of model building in architectural practice and pedagogy, while also criticizing the vectors of education present to the general public that reduce architecture and building down to its most status quo and ubiquitous formations.

The above images is not part of this project, but is an example of model used as an educational tool to describe standard wood framing systems.

 

by tyler | Posted in Uncategorized | No Comments » |
October 1st, 2012

Magma Architects: Exhibitions on Models

This was a project I was thinking a lot about early on in the class.  Magma architects (known now for designing the shooting pavilion at the London Olympics).  Was asked to produce an exhibition space for architectural models.  Essentially, they took the materiality of actual architectural sketch models, but increased the scale for inhabitation thereby, creating a space that actually felt like one was residing between the folds, creases, and irregular cuts of an architect’s sketch.

 

They write:

“Even in these days of computer virtual reality, many architects still find that the best way to visualise a design is to take scalpel, cardboard and glue and construct a working model. So when magma architecture was asked to design an exhibition to display working models for the Building Centre Trust, the Berlin-based practice came up with an ingenious and totally appropriate solution: the exhibits are housed in a walkthrough structure of cardboard, folded and glued together. It’s a magical enclosure – just like walking through a life-sized model; it is also cheap, easy to erect and dismantle and demonstrates how cardboard can be used as a structural material.”

 

 

Magma, of course, correlates this directly to the practice of Frank Gehry, whose full-scale tectonics frequently become a representation of the model from which they are created.  Essentially, inhabitable models where glass and steel appear to act like cut and folded paper.

 

Magma also feature another exhibition on architectural models that takes on an entirely different approach.  Here, a stretched fabric is use to create forced and limited vision points within the space.

 

What I find interesting is that the visitor gets to inhabit several different spatiality’s within the exhibit — both the positive and the negative space created by the tensile membrane.

Beyond the positive and negative is a twist towards the somewhat two-dimensional, where visitors in a more traditional gallery space are introduced to the exhibit as though it were another flat canvass on the wall.

 














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